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Give // Take

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Give // Take

DGM #129/156 · Dragon's Maze · uncommon

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2 G 2 U

Sorcery // Sorcery

Green Blue
Give — Sorcery Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Take — Sorcery Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
Fuse