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Catch // Release
DGM #125/156 · Dragon's Maze · rare
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€ 0,13
bijgewerkt 1 dag geleden
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Voor spelers
1
U
R
4
R
W
Sorcery // Sorcery
Red
Blue
White
Catch — Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
//
Release — Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse